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Real Road can be accelerated, left at a normal rate, or be completely static. The player can choose from various rubber presets to start with or just choose to start the weekend on a completely green track. The rubber can carry over to the next sessions and this calls for the player to constantly having to adapt to the advancing track conditions during a race weekend which in a dry race weekend means more and more available grip throughout. Rubber is dynamically laid on the track surface in real time during a race session by the player and the AI. Real Road is one of the most prominent features of rFactor 2. rFactor went on to become the preferred racing simulation platform for nearly a decade, with a plethora of community created content.
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This title became rFactor, released in 2005, which was the first ISI title using the software engine referred to as isiMotor2.
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Image Space Incorporated then decided to make a racing simulator with an open architecture and provided tools for the modding community to create third party content. Fuel usage and visual as well as mechanical damage are also featured in the simulator, along with a “resume from replay” feature where any saved replay can be loaded and the player can then choose to resume driving at any point during that replay.
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Midtown MadnessĪlso featured in rFactor 2 is a full day-to-night cycle with lighting transitions which can be set to real-time or accelerated.
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Opponent car skins automatically transmitted, Completely new multiplayer engine Dedicated server Native voting system, Add AI to multiplayer games Boot and ban player lists that can be passed around, Security checks to combat potential cheating, Support for modder created car,track and plugin content, Fully adjustable Showroom, UI and HUD layouts, More Plugin Interfaces, Easy to use customizable multi-language support Rules to simulate different types of racing Completely customize your controller Drop in new vehicle liveries Cars and Tracks Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley – the list goes on Steam Workshop support for installing cars and tracks.
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See the apex with the Look Ahead slider Adjust your seat and mirror while in the driver’s seat, Updating real-time scoring towers Expanded and enhanced gauge and LCD features for vehicle cockpits, Improved loading times, Updated sound engine, Changing engine sounds based on upgraded vehicle performance New AI who will race for and defend positions Define AI opponent types, strength and aggression Races can be lap based, time based or both Vehicle upgrade system that affects both the appearance and performance of a vehicle, Camera/Replays “Resume from Replay” allows you to resume a race from a saved replay Full screen monitor and ability to rewind Freely move camera from any position including the ever famous exclusive Swingman Spectator mode. Real-time day/night lighting transitions,Realistic wet/dry weather transitions Dynamically laid rubber increases grip throughout racing session(s), Rubber chunks (“marbles”) roll off tyres and can affect grip, Tyres sustain damage from poor driving (such as “flatspotting” a tyre) or setups, affecting grip immediately and over time, Dynamically drying racing line after rain, Environments filled with animated events like planes, flag marshalls and more…Real-time day/night lighting transitions, Projected headlights for night time driving, Open VR support for multiple headsets, Look to apex and head motion tracking support, DX11 advanced graphics engine, Real-time day/night transitions Adjust player and opponent volume ratio. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand! Physics, Updated to use multi-core CPU technology, Advanced physics engine, Newly updated tyre model, Driving surface construction, even painted line thickness, affects grip levels, Engine boost and Turbo modeling, Complex aerodynamics, Head physics, cockpit vibrations, detailed bump modeling rFactor 2 Dynamic Racing Experience Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.
