

It has been fixed and it's not spaghetti code. Not surprisingly, it's hardcoded spaghetti as well" - This was a server configuration error.

"Hell, I was even able to download your server's source code. And if they do guess it it would just return the IP back as an answer. My server would probably go down long before they guessed anyones IP. The argument could be made that you could spam my server with brute force attempts at getting client data by generating a series of IPs. If you are an advanced user who does port forward then this isn't even a problem for you because you can hit the LAN option and just use public IPs. The way it works is I connect players based on a public IP if they go through the internet. "And why does everyone have direct access to the server you're hosting, which includes everyone's IP and state?" - That's blatantly false and untrue. Worst case scenario without HTTPS if you were on a public network, like a starbucks wifi, someone would be able to see you sending data to the server to establish the initial connection between two players. I don't have HTTPS enabled because I thought it cost money, but turns out you can get it for free. "More importantly, why aren't you using HTTPS" - This one is sort of my bad.
#Cuphead free online no download software#
I have the intermediary software that establishes connections between users. Why no configuration files?" - Because I am the one in control of the server. "You hardcoded your server's IP right into each of the programs.
#Cuphead free online no download code#
"Your methods are all spaghetti code with no semblance of organization" - They aren't and even if they were it shouldn't matter to the end user. LTC: LQBCTtDdc1nZnkkoCn5yEunjr3t8sSN5x5Īlso keep an eye out for my Steam game I will be announcing in a few days, WW: Toon (no public media available yet)!Į2: STOP DOWNVOTING /u/Styrofoam-Boots (and me). BCH: 1DBF3ZFUvFMVnLbYt7FocN54PGRdQwn16d

Feel free to PM/ Post questions!Ĭonsider donating for server upkeep: - BTC: 18ZVS3rYfKCcnuxoDfMHpy2YpTe3SKrRK2 I also added a work around for generic controllers not being able to navigate the Cuphead menus in game. LAN and Internet requires a screen-sharing application like Twitch/ Discord/ Skype/ Whatever. I made an application that will let you play multiplayer in three new ways: My friend got me this game for Christmas and we were both super disappointed at the lack of Online Multiplayer.
